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PauloDe123

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A member registered May 08, 2020

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(1 edit)

The premise / concept for the game was very creative and original!
The gun really hit the theme well! 
I can tell a lot of work went into the idea :)

A few minor comments: 

The main issue I think, is the exact same one we had, the scale / scope of the game was a little too large for a jam, but I think if you guys carried on dev and polished things up, the game could actually be really good! :D

From just playing I couldn't really figure out how to gun worked (i pieced it together from the screenshots you have on here), but when I did, I was pretty impressed by the mechanics behind it (scratching the disk and firing it was really cool :D).
Although I couldn't manage to get it to fire reliably (i.e scratching / touching the disk wouldn't always let me fire), but maybe that's just me! 

EDIT: After watching the video on the game page, I learned how to use it properly! 

The locomotion movement + its speed, was pretty bad for motion sickness, again if you toned down the scale of the game (i.e indoor / smaller map) this wouldn't have been so bad.

p.s teleportation was on the controller mapping but I couldn't get it to work? (Oculus Rift / SteamVR)

Overall, under the constraints of a jam, you guys did a good job! 

I hope my feedback is useful :)

- Paulo (https://menderbug.itch.io/orb-and-sorcery)

Great use of the theme! I was impressed by the number of uses sticks actually have in a survival setting :D.

Two points of feedback:

The "green markers" for placing wood were nice on the tent! But it would have been a nice touch if you created different shaped ones for the other things too :)

It would have been super cool if you actually had an animated bear slowly closing in on you during the last bit! Or more timed events (to put pressure on the players :D) 

Overall, nice idea! if you carry on dev after the jam, i'm sure this could turn into a pretty relaxing nature / survival based game :)

- Paulo (https://menderbug.itch.io/orb-and-sorcery)

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Had a lot of fun! (I spent a full two minutes extending and retracting the arms xD).
The concept was simple, but very original!

The game was very well put together and felt complete (audio, art style, mechanics etc. all well put together!) , which is really impressive under the constraints of a jam :D

(I did also experience the "grab" mechanic breaking at some point, but hey! its a jam! :D)

Overall well done! You should be proud of this entry :)

-Paulo (https://menderbug.itch.io/orb-and-sorcery)

I had so much fun playing this! I really liked the spear / gun mechanic, it was really fun to shoot the poachers and stab them close range.
I also didn't realise you could dodge the bullets until the later rounds, but after that I felt like I was in the matrix xD. 

The concept was simple, but you guys did a great job on it!
This was definitely one of the more "playable" games that I've seen so far in this jam :)

Overall great job! 

-Paulo (https://menderbug.itch.io/orb-and-sorcery)

The sword model was pretty cool! I also liked the volcano level design, the dragon flying out of the volcano and coming down to fight you, was like something out of a movie :D (it scared the crap out of me too xD)

One side note, MetaWar.exe seems to not work, it kicks me out of a level after a few seconds, but MetaArena.exe seems to be a working version of the same thing? It might be good to leave a line or two on the game page about that :D 

I also encountered a few bugs, the dragon seemed to loop its death animation after I killed it, and also I made the save.json changes as you said on the game page, but I still couldn't get the crystals to work.

If you get time, check out the game I worked on :)

- Paulo (https://menderbug.itch.io/orb-and-sorcery)

Great job on the graphics! The audio was simple, but felt very atmospheric, good job on that too!
The movement was very original, and the multitool was really fun to use, although I did start to feel pretty motion sick on my speed run! xD

-Paulo (https://menderbug.itch.io/orb-and-sorcery)

(1 edit)

I had a lot of fun playing this, the art style and audio was really on point! :D
Though one issue I had  was with the summoning the kunai "into my hand" mechanic, sometimes it was a little temperamental and would just drop to the floor, but maybe that's just me?  (Oculus Rift-S).

- Paulo (https://menderbug.itch.io/orb-and-sorcery